Numbers and Numeration
Program Goals:
Understand the Meanings, Uses, and Representations of Numbers;
Understand Equivalent Names for Numbers;
Understand Common Numerical Relations;
I know the place value of a large number.
1. Number Skip - TENTHS: iboard: click on the image to play the game.
2. Lily Jump,THOUSAND: iboard click on the image to play the game.
3. Number Line Drop: decimals, thousandths iboard: click on the image to play the game.
4. Reverse Partitioning Puzzle - 4 Digit: iboard: click on the image to play the game.
5. Rags to Riches: Quia
6. Number Top-it: EM Demo
8. Decimals:
9. Place Value: Khan
10. Place Value and Decimals: Khan
11. Rounding Whole Numbers: Khan
Content Thread:
Place value and notation
Goal: Read and write whole numbers up to 1,000,000,000 and decimals through thousandths; identify places in such numbers and the values of the digits in those places; translate between whole numbers and decimals represented in words and in base-10 notation
I can count parts.
11. Fractions::-Sheppard software
12. Fraction Addition Game: Soft School
13. Fraction Subtraction Game: Soft School
14. Simplifying Fractions:Teaching Tool
15. Equivalent Fractions: Soft School
16. Introduction to Equivalent Fractions: Khan
17. Comparing Fractions: Khan
18. Adding and Subtracting Fractions: Khan
19. Fraction Story Problems: Khan
20. Adding fractions with unlike denominators: Khan
21. Fractions: Khan
22. Unlike Fractions Story Problems: Khan
Content Thread: Meanings and uses of Fractions
Goal 2: Read, write, and model fractions; solve problems involving fractional parts of a region or a collection; describe and explain strategies used; given a fractional part of a region or a collection, identify the unit whole.
I can count by 2s, 5s and 10s.
23. Skip counting
24. Integer and Negative Numbers:
25. Factors and multiples: Khan
Content Thread: Number theory
Goal 3: Find multiples of whole numbers less than 10; identify prime and composite numbers; find whole-number factors of numbers
I can count and find missing numbers.
26. Missing: Primary Resource.
27. Prime and composite numbers :Khan
Content Thread: Equivalent names for whole numbers
Goal 4: Find multiples of whole numbers less than 10; identify prime and composite numbers; find whole-number factors of numbers.
I can count parts to make a whole.
28. Ratio Blaster, equivalent fractions
29. Fraction Monkeys
30. Equiv Fractions By Free Web
31.Melvin's Make a Match By Cyber Chase
32.Fraction, A Booster By BGFL
33. Changing Mixed Number: Khan
34. Decomposing a Fractions: Khan
35. Multiplying Fractions: Khan
36. Percentages:
37. Decimals and fractions: Khan
38. Rewriting fractions as decimals: Khan
Content Thread: Equivalent names for fractions, decimals, and percents
Goal 5: Use numerical expressions to find and represent equivalent names for fractions and decimals; use and explain a multiplication rule to find equivalent fractions; rename fourths, fifths, tenths, and hundredths as decimals and percents
I can count in order.
39. Math Numbers: BBC
40. Factors Millionaire Game: By Math Play
41. Order Numbers:
Content Thread: Comparing and ordering numbers
Goal 6: Compare and order whole numbers up to 1,000,000,000 and decimals through thousandths; compare and order integers between -100 and 0; use area models, benchmark fractions, and analyses of numerators and denominators to compare and order fraction.
Operations and Computation:
Program Goals:
Computes Accurately; Make Reasonable Estimates & Understand Meanings of Operations;
I addition and subtraction facts quickly.
1. Alien Addition: By Arcademic Skill Builders
2. Bonds to 100: By Top Marks
3. Jet Ski Addition: By Arcademic Skill Builders
4. Minus Mission: Subtraction By Arcademic Skill Builders
5. Island Chase: Subtraction By Arcademic Skill Builders
6. Adding multi-digit numbers: Khan
7. Subtracting multi-digit numbers:Khan
Content Thread:Addition and subtraction facts
Goal 1: Demonstrate automaticity with addition and subtraction fact extensions.
I can add and subtract.
8. Soccer Math: Practice adding decimals; By Play Math
9. Adding Money:
10. Soccer Math: Rounding decimals to the nearest whole
11. Hoop Shoot: Adding decimals:
Content Thread:
Addition and subtraction procedures
Goal 1: Demonstrate automaticity with addition and subtraction fact extensions.
I can have fun learning my multiplication and division facts.
12. Baseball: EDM Multiplication 1-6
13. Camel Times Tables: BBC
14. Grand Prix: Multiplication
15.Math Magician:
16.Meteor Multiplication:
17.Moon Math:
18.Quick Flash:
19. Demolition Division:
20. Divider Machine:
21. Division Bingo:
22. Drag Race Division:
23. Multiplication of two digit numbers: Khan
Content Thread: Multiplication and division facts
Goal 2: Use manipulative, mental arithmetic, paper-and pencil algorithms and models, and calculators to solve problems involving the addition and subtraction of whole numbers and decimals through hundredths; describe the strategies used and explain how they work.
I can learn how to answer larger multiplication and division problems.
24. Amoeba Multiplication: 2 and 3 digit
25. Multiplication:
26. Regrouping: Khan
27. Multiplication and the Power of 10: Khan
Content Thread: Multiplication and division procedures
Goal 3: Demonstrate automaticity with multiplication facts through 10*10 and proficiency with related division facts; use basic facts to compute fact extensions such as 30*60.
Content Thread: Multiplication and division procedures
Goal 4: Use manipulatives, mental arithmetic, and calculators to solve problems involving the addition and subtraction of fractions and mixed numbers; describe the strategies used
30 Dividing by two Digits: Khan
31. MULTIPLICATION AND DIVISION Comparing with multiplication: Khan
32. LONG DIVISION: Khan
33. Multi Step Problem Solving: Khan
Content Thread: Multiplication and division procedures
Goal 5: Use manipulative, mental arithmetic, and calculators to solve problems involving the addition and subtraction of fractions and mixed numbers; describe the strategies used.
I can estimate and round numbers.
31.Buttons:
32.Estimate:
33.More or Less Estimator:Work in pair on this site
34.Rags to Riches: Place Value
35.Rounding Decimals:
36.Round Off:
37.Adding Decimals: Khan
38. Subtraction Decimals :Khan
39. Multiple Decimals : Khan
40. Dividing with Decimals: Khan
41. Comparing Decimals: Khan
42. Rounding Decimals: Khan
Content Thread: Computational estimation
Goal 6: Make reasonable estimates for whole number and decimal addition and subtraction problems and whole number multiplication and division problems; explain how the estimates were obtained.
I can learn more about modeling of multiplication and division problems.
Content Thread: Models for the operations
Goal 7: Use repeated addition, skip counting, arrays, area, and scaling to model multiplication and division.
Data and Chance
Program Goals:
Select and Create Appropriate Graphical Representations of Collected or Given Data;
Analyze and Interpret Data;
Understand and Apply Basic Concepts of Probability
I can collect and sorting data to make a graph, chart or table.
- ChartGo: This sites allow students to create bar charts, line charts or pie charts online. Students add the data in the chart's data field and click the "Create Chart" button.
- ChartTool: This sites allow students to create bar, line, pie, x and y, scatter, bubble, meter, line/bar and radar charts online. Students decide on the data, labels and font to create charts.
- Create a Graph:
- Minibeast Database
- Minibeast Sorter
- Minibeast Sorter Tree
- Brain Pop- Graphs:
- Brain Pop- Slops and Intercept:
- Brain pop- Graphing Linear Equations:
- Brain Pop- Graphing and Solving Inequalities:
- Brain Pop- Coordinate Plane:
- FunBrain: A simple X and Y points on a graph activity for students.
- Graphing Points: Khan
- NCTM: Line of Best Fit, Grade 6 and up: This activity allows students to enter data, plot the data on a coordinate grid, and determine the equation for a line of best fit.
- NCTM: Bar Grapher, Grades 3 up : Students work with pre-developed graphs and can change the data, value, and settings. Students change the "number", "bar name" and click "Graph Data" to change the graph displayed.
- NCTM: Vector Investigation: Boat to the Island: Students need to land a boat but the water current changes the direction, so the students need to compensate and change the direction to land on the island. Students need to be careful not to hit the walls or the games is over.
- Top Quark Game: This activity works with one or two players. Each player receives six quarks or changes that the computer or the other player hide. The other player use coordinates to find their opponent's or the computers hidden quarks
Content Thread: Data collection and representation
Goal 1: Collect and organize data or use given data to create charts, tables, graphs, and line plots
I can use the words maximum, minimum, range, mode and median correctly when looking at data.
18. Bar Graph, Interactive Work in pair on this site
19. Landmark Shark, EDM
20. Mean, Median & Mode, BBC-KS2
21. Mean, Median & Mode: By BBC- BiteSize
22. Plop It!, Interactive By Interactive
23. Interpreting Datain Line Plots: Khan
24. Interpreting Dot Plots: Khan
25. Brain Pop-Mean, Median, Mode and Range:
Content Thread: Data analysis
Goal 2: Use the maximum, minimum, range, median, mode, and graphs to ask and answer questions, draw conclusions, and make predictions.
I can describe the probability of an event by comparing the choices.
26. Chances:
28. Mablemania: Students explore probability by controlling how many and what color marbles to place in the online marble bag. Students can also decide how many marbles to pull at a time and how many trials to run. In advantage students can run a large number of different trials in a short amount of time.
Content Thread: Qualitative probability
Goal 3: Describe events using certain, very likely, likely, unlikely, very unlikely, impossible and other basic probability terms; use more likely, equally likely, same chance, 50-50, less likely, and other basic probability terms to compare events; explain the choice of language.
Content Thread: Quantitative probability
Goal 4: Predict the outcomes of experiments and test the predictions using manipulative; summarize the results and use them to predict future events; express the probability of an event as a fraction.
Measurement and Reference Frames
Program Goals:
Understand the Systems and Processes of Measurement;
Use Appropriate Techniques, Tools, Units, and Formulas in Making Measurements;
Use and Understand Reference Frames
I can make a good estimate without using measuring tools.
- Measurements:
- Angles
- Lines, line segments and rays: Khan
- Angle basics: Khan
- Interpreting angles: Khan
Content Thread:
Length, weight, and angles
Goal 1: Estimate length with and without tools; measure length to the nearest 1/4 inch and 1/2 centimeter; use tools to measure and draw angles; estimate the size of angles without tools
I can describe find the area and perimeter of a shape
6. Area and Perimeter
7. Area Explorer Work in pair on this site
8. Area of Rectangles and Squares
9. Measuring Perimeters
10. Volume: Khan
11. Area and perimeter: Khan
Content Thread: Area, perimeter, volume, and capacity
Goal 2: Describe and use strategies to measure the perimeter and area of polygons, to estimate the area of irregular shapes, and to find the volume of rectangular prisms.
I can describe the different units of measurements.
12.Measures
13. Clock Works
14. Equivalent Coins-BrainPop Jr.
15.Time
16. Converting:K han
17. Measurement Word Problems: Khan
18. Metric and U.S. customary units intro: Khan
19. Unit conversion: Khan
20. Word problems with units: Khan
Content Thread: Units and systems of measurement
Goal 3: Describe relationships among U.S. customary units of measure and among metric units of measure.
I can learn to plot coordinates on a grid.
21. Graphing Coordinate Planes:
22. Coordinate Planes: Khan
12. MEASUREMENT AND DATA: Khan
Content Thread: Coordinate systems
Goal 4:
Use ordered pairs of numbers to name, locate, and plot points in the first quadrant of a coordinate grid.
Geometry
Program Goals:
Investigate Characteristics and Properties of Two- and Three-Dimensional Geometric Shapes.
Apply Transformations and Symmetry in Geometric Situations
Content Thread: Lines and angles
Goal 1: Identify, draw, and describe points, intersecting and parallel line segments and lines, rays, and right, acute, and obtuse angles.
I can learn more about 2D and 3D shapes.
5. Brain Pop: coordinate plane:
5. 3D Shapes Investigation
6. Classifying Shapes: Khan
Content Thread: Plane and solid figures
Goal 2: Describe and use strategies to measure the perimeter and area of polygons, to estimate the area of irregular shapes, and to find the volume of rectangular prisms.
I identify congruent, non-congruent shapes
8.. SRA-# Legends of the Lost Shape
9. SRA-# Legends of the Lost Shape
10. SRA-# Super Shape
11.Quadrilateral and other shapes: Khan
Content Thread: Transformations and symmetry
Goal 3: Identify, describe, and sketch examples of reflections; identify and describe examples of translations and rotation.
Content Thread: Transformations and symmetry
Goal 3: Identify, describe, and sketch examples of reflections; identify and describe examples of translations and rotation.
Patterns, Functions, and Algebra
Program Goals:
Understand Patterns and Functions
Use Algebraic Notation to Represent and Analyze Situations and Structures
I can describe number patterns.
1.Brain Wave
2. SRA-# Function Machine 5
3. Patterns
4. Math patterns: Khan
Content Thread: Patterns and functions
Goal 1: Extend, describe, and create numeric patterns; describe rules for patterns and use them to solve problems; use words and symbols to describe and write rules for functions that involve the four basic arithmetic operations and use those rules to solve problems.
I can learn ways to write number sentences.
6 .Function Machines
7. Greater than, Less Than:
8. Guess The Number
Content Thread: Algebraic notation and
solving number sentences
Goal 2: Use conventional notation to write expressions and number sentences using the four basic arithmetic operations; determine whether number sentences are true or false; solve open sentences and explain the solutions; write expressions and number sentences to model number stories.
I can learn about grouping numbers
10. The Order of Operations Millionaire Game:
11. Commutative Property of Addition:
12. Commutative Property of Multiplication:
14. Order of Operation:
15.Brain Pop- Numbers and Operations:
16.Place Value:
17. Construction Numerical Expressions: Khan
Content Thread: Order of operations
Goal 3: Evaluate numeric expressions containing grouping symbols; insert grouping symbols to make number sentences true.
I can learn how number facts are related.
18. Pre-Algebra:
Content Thread:
Goal 4: Describe and apply the Distributive Property of Multiplication over Addition.